AI Insights · Timothy · June 2022
Top 5 First Person Games in Denmark Q2 2022
An analysis of the top-performing first person games in Denmark during Q2 2022, based on data from Sensor Tower.
In Q2 2022, the top 5 first-person game apps in Denmark showcased varied performances in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how these apps fared:
Minecraft from Mojang saw consistent weekly revenue, peaking at around $19K in mid-April and fluctuating between $10K and $14K for the rest of the quarter. Weekly downloads ranged from 645 to 992, with a slight dip in May but rebounded towards the end of June. The game maintained a robust number of weekly active users, hovering around 80K to 82K, with a notable peak at 82.7K in the final week of June.
Call of Duty®: Mobile by Activision Publishing, Inc. experienced fluctuations in weekly revenue, starting the quarter with $11.7K and ending with $7.3K, with a notable dip to $3.3K in late May. Weekly downloads varied between 375 and 843, showing a peak in early May. Active users ranged from 15.2K to 22.4K, with a general downward trend over the quarter.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had a steady revenue stream, peaking at $8K in early April and stabilizing around $4K to $6K in the subsequent weeks. Downloads showed an increasing trend, starting from 124 and reaching 329 by the end of June. Active users remained relatively stable, fluctuating between 634 and 782.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. saw a steady increase in weekly revenue, peaking at $6.2K in the final week of June. Downloads surged from 134 in late March to 843 in mid-June before settling at 625 by the end of the quarter. Active users showed a significant rise in June, reaching a peak of 2.8K.
Hunting Clash: Shooting Games by Ten Square Games S.A. displayed a varied revenue trend, peaking at $3.2K in late May and fluctuating between $1.9K and $2.7K for the rest of the quarter. Downloads saw a significant increase from 105 in late March to 1K in late May, before stabilizing around 426 towards the end of June. Active users peaked at 1.3K in late May, with fluctuations throughout the quarter.
For more detailed insights and data, visit Sensor Tower.